But despite providing a challenging management game that doesn’t get too complicated, there are two major problems with this engine.įirstly, this game is plagued with bugs from shoddy AI to in-game crashes. Patients appear with proportionately massive heads (cured by bursting and re-inflating the head), slack tongue (simply cutting off the excess tongue), and there’s even cases when the Psychiatrist must cure patients who won’t stop impersonating Elvis. An intuitive graphical menu interface and the bright, quirky isometric visuals effectively accompany the ludicrous diseases on offer. The tough level objectives insist on earning a decent amount of cash, a good reputation and a high cure count to progress. Theme Hospital’s core game-play plays like most of its decent contemporaries. The wage bill needs to be kept in check whilst having sufficient staff putting the time in to develop trainees can lead to cheap but effective doctors. To make staff matters worse trainees are usually the only available doctors later on, these will need to be trained by consultants to increase their productivity and even qualify them for a specialisation. Advanced machines make it easier to identify diseases to develop clinics for, whilst increasing the efficiency of existing cures. At the start of each level though there are few available clinics so specialist researcher doctors must develop appropriate cure and diagnosis facilities, from the basic cardio to ultra-scan. Cure rooms consist of pharmacies, specialised clinics, the operating theatre and the psychiatry in the case of the latter two you’ll need doctors with surgical or Psychiatrist skills. The basic routine comprises of a GP’s office visit, further diagnosis, then off to be cured. Doctors run GP’s offices and clinics nurses rule the pharmacies and wards, while handymen clean up everything that patients belch onto the floor while repairing damaged clinics. The arrangement of rooms is paramount for minimising walking time for staff that will need to often switch rooms and even patients in emergencies.Īside from the layout, a successful hospital depends on efficient staff. Corridors need to be furnished with benches to seat waiting patients, radiators and drinks machines to keep patients warm and quenched, plus placing plenty of fire extinguishers and plants will sustain morale and impress VIP’s. Small cramped rooms and corridors will not only cause the hospital to become an NHS slalom course but will also demoralise staff. Most hospitals will not start with adequate building space and will require purchasing extra land to avoid congestion. The available funds requires prudent spending, yet trying to establish a decent reputation, maintain staff morale and knowing when to make the investments on clinics. Starting from scratch with a limited amount of cash, you’ll need to get the hospital running while planning for future expansion. A title focusing more on depth than breadth, this is a real micro-managing maverick. Here you have hospitals infiltrated by patients with humorous illnesses caused by equally ridiculous symptoms, but this aside, Theme Hospital is no doddle. ![]() ![]() Managing hospitals without the stress, the A&E bloodshed and patients that love to sue isn’t what you see released every week. ![]() A title focusing more on depth than breadt."īullfrog have been no strangers to strategy games, producing hit titles such as Theme Park, Populous and Dungeon Keeper, but this is a different take on the genre altogether. ![]() "Bullfrog have been no strangers to strategy games, producing hit titles such as Theme Park, Populous and Dungeon Keeper, but this is a different take on the genre altogether.
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